-
Notifications
You must be signed in to change notification settings - Fork 1.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
DQN Atari examples #187
DQN Atari examples #187
Conversation
It is amazing these small wrappers are essential for DQN to play atari. Evils are in the details :( |
@duburcqa It's ready now and please have a look when you are free. |
Codecov Report
@@ Coverage Diff @@
## master #187 +/- ##
==========================================
- Coverage 95.75% 95.26% -0.49%
==========================================
Files 39 39
Lines 2425 2430 +5
==========================================
- Hits 2322 2315 -7
- Misses 103 115 +12
Flags with carried forward coverage won't be shown. Click here to find out more.
Continue to review full report at Codecov.
|
Sorry, too many notifications, I missed the request for review :/ |
You can still add the comment and the change will appear in my next pr :) |
This PR aims to provide the script of Atari DQN setting: - A speedrun of PongNoFrameskip-v4 (finished, about half an hour in i7-8750 + GTX1060 with 1M environment steps) - A general script for all atari game Since we use multiple env for simulation, the result is slightly different from the original paper, but consider to be acceptable. It also adds another parameter save_only_last_obs for replay buffer in order to save the memory. Co-authored-by: Trinkle23897 <[email protected]>
This PR aims to provide the script of Atari DQN setting:
Since we use multiple env for simulation, the result is slightly different from the original paper, but consider to be acceptable.